今天一直在想網頁的設計，突然想到一個很有趣的問題，程式設計與視覺設計，根本就是用左跟右腦的，那......程式設計師做不出好視覺設計，可以充分了解，但是，為什麼視覺設計，ＵＸ，ＵＩ設計師可以寫程式碼？ 一樣是在網路上翻翻找找的開始，也一樣就岔題出去，天馬行空的享受網頁滑行...... 但是，一段故事讓我太有感了： 原文照抄如下：
摘至：excerpt from a book called “Art and Fear”
The ceramics teacher announced he was dividing his class into two groups. All those on the left side of the studio would be graded solely on the quantity of work they produced, all those on the right graded solely on its quality.
His procedure was simple: on the final day of class he would weigh the work of the “quantity” group: 50 pounds of pots rated an A, 40 pounds a B, and so on. Those being graded on “quality”, however, needed to produce only one pot - albeit a perfect one - to get an A.
Well, come grading time and a curious fact emerged: the works of highest quality were all produced by the group being graded for quantity!
It seems that while the “quantity” group was busily churning out piles of work - and learning from their mistakes - the “quality” group had sat theorizing about perfection, and in the end had little more to show for their efforts than grandiose theories and a pile of dead clay.
當數量組忙著攪出一堆陶土，他們也在錯誤中學到了很多 - 品質組這時正在理論著完美，最終，只能有雄偉的理論與一堆死掉的陶土。
"This is a book about making art. Ordinary art. Ordinary art means something like: all art not made by Mozart. After all, art is rarely made by Mozart-like people; essentially—statistically speaking—there aren't any people like that. Geniuses get made once-a-century or so, yet good art gets made all the time, so to equate the making of art with the workings of genius removes this intimately human activity to a strangely unreachable and unknowable place. For all practical purposes making art can be examined in great detail without ever getting entangled in the very remote problems of genius."
—-from the Introduction
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